5 quantussy cells controlling 2 oscillators, 1 wave folder, 1 filter and 1 drum module (bmc analog drum). Even the pitch of the drum is controlled by one of the quantussy cells. The drum sound to fed to the feedback in on doepfer a-199 spring reverb.
Low pitch bass drum. I've recorded some cutoff and resonance on a basic sine wave kick drum patch i created with strobe2 synth. You don't have to provide attribution or anything, but please let me know how you like my sounds here or via twitter @tailorvj.
Here's a heap of snapshot samples of the synare 3, a vintage analog drum synth circa 1980. They were recorded through an avalon u5 and mackie mixer, and are completely dry. Theres percussion and alot of synth type sounds.
Samples of the legendary boss dr-55. These are one-shot samples of the entire boss dr-55 drum machine. This is a vintage analog drum machine, and every recording of the circuit's output is unique. As such, i believe recordings of the machine to be freely distributable. No harm/ financial gain is intended by this upload, only love! enjoy!.
A few kicks and snares synthesized a long time ago on a novation xiosynth 25, could be useful for sound-design and sample layering, they have an analog drum machine feel to it.
Bartonmusicalcircuits decaying analog noise (bmc23) recorded raw. Manual wiggling. Pure analog high-hat drum module. At the end you hear the pure noise. Germanium diode based noise!.
Samples of the legendary boss dr-110 *. These are one-shot samples of the entire boss dr-110 drum machine. This is a vintage analog drum machine, and every recording of the circuit's output is unique. As such, i believe recordings of the machine to be freely distributable. No harm/ financial gain is intended by this upload, only love! enjoy!.
Sometimes i regret being so stubborn, only using analog modules in my modular. How easy it should have been creating cool rhythms for the drums with a digitalclock generator or having a nice wave table oscillator etc. . . . Today, i admit, i once again was looking at a digital clockgenerator. How would care!?same sequence as in electronic minute no 105, but slower. And i have added someeasy modular analog. . . . Drums and a bonus sound. Play with it. In the end the drums are alone!the wav-file is raw! no editing at all. Yes i should record via my h1. . . But it'sso easy to use the mic in on my laptop.
A simple square wave, done with chirp generator in audacity. Starts at 200hz then slides until 30hz. Bass booster and phaser added. Then enveloppe manualy modified (enveloppe tool) + fade out processing for the end of the tail. Then normalized.
Samples from my behringer rd-6 sr analog drum machine, which is a clone of the legendary roland tr-606. Bd, sd, clap, chh, ohh, cymbal, lt, ht. Format: wav, 24 bit, normalized. Recorded with a behringer umc 404 hd.
Drums, machine glitches, analog rhythms, bells, randomized metallic percussions & sfx. Aalto demo track of the soundset called detailed machinery. More info here:http://www. Zensound. Es/soundsets/aalto-detailed-machinery/.
A simple beat. I have shaped this kick myself in the modular synth. The high-hat is from barton musical circuits decaying analog noise (bmc23). The other sound is a small sample. . . Analog delay on that sample.
A self modulated a-110. A self modulated bermuda through filter with some res. Barton analog drum, spring reverb and analog delay stompbox. Sxxxe (you know what) sound is imperfect wave forms, or. . . ?.
Heavily processed kick drums. Source - kick samples from analog drum machines and synthesizer like nord modular, quasimidi technox, acces virus t, roland tr-909.
This series is done through layering and processing many samples of drum sounds i synthesised using various plugins namely xoxo's vst's and zynaddsubfx mixed with some old hardware samples i made a long time ago. There are 4 packs of the same series : perc snare kick and hats all using the same process.
Some noise made to sound like the noise generators used in analog drum synthesizers for things like cymbals. Made with helm, 4 comb filters, and a high-pass filter. Helm to generate square wave dissonance, comb filters to add stereo and more "structured noise" quality, and high pass filter to hide the lower overtones.
Using a bass drum module to get not that bassdrummy sounds. . . Combining this with different types of feedback. I didn't know how to end the recording, as you will notice. I'm using an analog delay and spring reverb. Maybe the ending in it self is interesting? i find it hard to "tag" this sound :-)how useless is this sound on a scale from 1 to 5? 5 is totally useless. . .